![]() I expect you to have some sort of basic Zbrush experience.WHAT SHOULD I KNOW OR HAVE FOR THE COURSE: The ideal way to model hard surface from my point of view is knowing how to use NURBS and quads, in ZBrush, Maya, and Fusion 360. This course is not designed for absolute Zbrush beginners. ![]() If you are interested in a fast and flexible modelling and sculpting workflows that doesn’t require external software this course is for you. This course is aimed towards beginner levels students who have a basic understanding of the zbrush interface and want to learn workflows and techniques for hard surface sculpting. We will model simple objects like a pokeball, and then move on to more complicated assets such as a revolver, a knife, fantasy armor and Sci Fi Armor. But even though a good artist can get the job done in any program, give him the right program, and he can get it. It comes down to what interface works best for your mind, what industry youre in which may lean towards a certain program or two, etc. This projects are designed to teach you the tools and workflow necessary to create amazing art. Quite honestly, a good modeler can hard surface in anything. We will first learn about the most common tecniques and we will then go over 5 different projects for you to follow along.
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